![]() ![]() Instead of worrying about scoring more, decrease their chances of scoring. IMO the perfect Skaven match ends 1-0 with you scoring on turn 8 or 16. You say that you don't generally get more than two TDs a match like it's a problem. I get how a single thrower helps with the fast plays, I run one myself.īut you can only pass once a turn, and a 3+ pass with a build in reroll is only ~5% more likely than a 2+ pass without any RR. But it does not seem to be the best approach most of the time. Throw everyone near the LOS, run in and hope for the best and if that fails bank on my speed to catch up? Right now I usually fall back a little, try to not give to many blocks away and hit players out of position. I'm not sure how to approch this tactic, though. I haven't played against other skaven in a while but at least in my early games, I remember almost being overrun by skaven when they had the kickoff. But I usually don't get much more TDs in a game then 2. I had a few games where I was able to score quickly and then slowly break the oppositions formation on their drive, snatch the ball and run away and win 2:0 or 2:1. ![]() Scoring on my drive is not much of a problem most of the time. I get him when I can afford him with the petty cash but I'm not a big fan of him. ![]() They are 4 runners, 2 vermin, 2 throwers and a bunch of linerats. They win a little more than they lose, but I think they could be better. ![]()
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